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Maiko Kuzunishi

decoylab

MK12

Kansas City


1. How would you describe the studio atmosphere at MK12?

It's dynamic, casual and yet personal. Those are the words that come to my mind. It's dynamic because the studio itself is dynamic, there is a constant push and pull, depending on what's happening in the studio as far as projects are concerned. The studio as an entity is definitely greater than the sum of its parts. It's casual, because everyone is unpretentious, anti-hierarchical and open-minded. Yet it's also personal, because I believe most of us are introverts. And more importantly, we are all friends first.


2. What can you tell us about the team working behind the scenes?

Everyone has specialty, an ingenuity if you will, and while that may not be officially defined or acknowledged as a group, it's apparent and well respected amongst ourselves. That respect towards one another helps us function better as a team overall. For example, one person may not be so good with conceptualization but maybe extraordinary with visualization, or vice versa. It also helps us inspire one another.

This studio has very unique mix of personalities, and it can serve to our disadvantage or to our advantage. For the most part, it keeps this place dynamic and interesting. One person coming up with a great idea one day can change the course of a project entirely, and you just cannot expect repetitions or formula out of anyone.

One day I was driving back home and as usual I was listening to my inner dialogue. I cannot remember exactly, but I was giving myself an advice, and even though they were in my own words, I quickly realized where that thought came from; it was something I read in a book while ago. I thought of the author, I think it was Carl Jung or somebody, and felt as though he was living through me. So I thought of all those people who have influenced my life, my ideals, values and ways of thinking. I imagined them as my councils, advising me (as a young boy) to grow up.

The physical body is represented as a ship, a vehicle that carries the boy and councils. What you see in Piece 1 is how the ship looks. Piece 2, depicts the interior structure of the ship. And for the exhibition, I had pictures 40 councils on the wall with all of my notes, journal entries etc showing how those 40 people have influenced me.

5. Did you first start with traditional media? How did you progress towards digital art?

When I graduated from Kansas City Art Institute in 1998, I only knew QuarkExpress. I don't know if that explains how distant I was from digital media. I didn't even know Photoshop or Illustrator until I started working. I didn't consciously choose to pursue digital art, nor I feel like I'm limiting myself to just that (even still). Computer is a very useful tool, it's there in front of me, and command+Z saves me every time!


6. What advice and knowledge of typography would you lend to students of illustration & design?


I don't have extended philosophy of typography or anything, nor I can pretend like I know a great deal about typography. (I will leave that to those who specialize in the field) My basic attitude toward typography is that if you respect something and treat it accordingly, it gives you back beauty. Every letter helps define words, every word helps define a sentence, every sentence helps define thoughts, ideas and emotions. And if you treat them good at the level of how each letter shapes, and at the level of how letters look when arranged, and at the level of how words are placed in the layout, you make them alive. When you treat an inanimate object as a living breathing being, and give them attention and love, it becomes alive and you can make it sing.


7. decoylab.com has an area dedicated to "play & accidents". Have you found inspiration or knowledge of design through accidental circumstances? Has this been an essential part of your design process?

Design process, especially in the traditional sense requires heavy research and careful planning, I won't speak for all graphic designers out there, but at least in my known professional practice, I was taught to work backwards from the completion of the projects, planning out the time phase, cost of production etc. It's a very left-brain, rational-thinking dominated process and 'accidents' can seem like an unwelcomed diversion. Creative process is 'accident' prone, it's mainly a right brain activity that ignores the structure. Design process requires both creative process and organizational rational thinking, and those two doesn't co-exist easily. I use the term accident from left-brain stand point, while from right-brain point of view, accident can all seems like a part of playing.

Play and accidents are synonymous in my mind, and both are absolutely necessary in order to be creative.


8. Have you visited any inspiring art exhibits recently?

Unfortunately no. I haven't been out much lately. Do you know any?

9. What are your thoughts on the role that corporate sponsorship plays within contemporary art?

Honestly, I am ambivalent. I guess it depends on corporations, their values, and what they support. There can be symbiotic relationship between corporate sponsors and art world that both can benefit from working together.


10. What was the last great movie you have seen?

'Giants and Toys' 1958 Japanese film by a New Wave director Yasuzo Masumura. It's about his satirical critique of the corporate culture in postwar Japan. It gave me a great insight about where my own values came from as well as cultural values (in Japan) and how postwar mentality has affected our life styles today.


11. What was the last great book you have read?

I'm still reading but it's great so I want to mention... 'The Fourth Dimension in Architecture' by Mildred Reed Hall and Edward T. Hall. It's about a study conducted by an anthropologist Edward T. Hall who has studied man's use of space for many years. He picked Deere and Company which was designed by Eero Saarinen and studied how the building of architecture had affected the behavior of the workers who occupied the space everyday.

It's not too idealistic of me to say (I hope) that great design can change people's lives for the better. This book is an evidence...